There’s a ridiculous amount of money being thrown around the sports world. The big cable titans were the ones that traditionally clashed in the economic sports arena. However, with the much-discussed trend of “cable cutters” getting rid of their cable box once and for all, online streaming services are becoming more and more prevalent. Accordingly,… Continue reading 3 Reasons Why We Need Better Live Sports Streaming Software
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Is Youtube Live Streaming Technology Fast Enough?
Small Number, Big Problem Two seconds doesn’t sound like a long time, at least out of context. However, in some situations, two seconds can be a very long time indeed. Let’s say you are driving down a highway. It’s a dark night so not many people are out and the road is wide open allowing… Continue reading Is Youtube Live Streaming Technology Fast Enough?
Why Red5 Pro is Best Run on its Own Server
We’ve all done it: tried helping someone only to make things worse. As the old saying goes, “Too many cooks in the kitchen spoil the broth”. When a bunch of people are working on the same thing, all those little tweaks and adjustments can add up to disaster. This is especially true when it comes… Continue reading Why Red5 Pro is Best Run on its Own Server
Logging: Not Just For Lumberjacks
What do Lumberjacks and developers have in common? Why, logging, of course. Now the logs referred to in this post deal primarily with the computer type, no chainsaw required (depending upon your levels of frustration). In our most recent addition to the Red5 Pro Developer Series, CTO Dominick Accattato covers how to enable logging and… Continue reading Logging: Not Just For Lumberjacks
Simple Authentication Walkthrough
Fake users are bad. At the best they produce spam, but at the worst, they can be a security threat. You don’t want someone else jumping onto your platform and pretending to be you. Remember what happened the last time you forgot to log out of Facebook when you borrowed your friend’s computer? Well, let’s… Continue reading Simple Authentication Walkthrough
YouTube Low-Latency Streaming: Is “Ultra-low” fast enough?
YouTube recently announced the implementation of “Ultra-low latency”. Not only is this something that Red5 Pro added a long time ago (last October, in fact, but it’s also just plain wrong. We call shenanigans! Let’s start with the definition: Ultra: going beyond others or beyond due limit: extreme YouTube’s approach boasts an “ultra-low” latency of… Continue reading YouTube Low-Latency Streaming: Is “Ultra-low” fast enough?
New Red5 Pro Documentation
Always striving to improve documentation, Red5 Pro has added a new Developer Guides category to their docs section. For the first installment, we have detailed our server-side APIs. Specifically, they cover scopes, streams, state management and plugin development. By following these manuals, you can leverage the powerful API tools of Red5 Pro to build your… Continue reading New Red5 Pro Documentation
The Live-Streaming Boxing Disaster
Live streaming is hard. This is a fact that has affected a variety of genres, from music (CBS and the Grammys), to sports (NBC and the Super Bowl) and even movies (ABC and the Oscars). These difficulties showcase the challenges that need to be overcome, as well as the boiling rage that steams out of… Continue reading The Live-Streaming Boxing Disaster
What is Buffer Time and How Does it Affect your Streaming?
In our iOS and Android SDKs we have a property called `buffer_time` on the `R5Configuration`. It might not do exactly what you would think. First of all, the property behaves differently on a publisher client than it does on a subscriber. So, let’s take a deep dive into the `buffer_time` property and gain a better… Continue reading What is Buffer Time and How Does it Affect your Streaming?
The Promising Future of Virtual Reality
##A New RealityFriends are great, but actually getting together can be a hassle. If only you could see them without having to….well, go see them. Instead of rushing off from work to stand around in a crowded bar shouting to each other over the chatter, you could simply go home, sit on your couch and… Continue reading The Promising Future of Virtual Reality